Posts Tagged ‘dean gillett’
Whoa…Hi to all the new people!
Yes, yes. I know most of you are only here hunting for Loki…or donuts…or Loki and donuts but still…HI!!
GamingHUD is your source for all things E3 this week. Well, it is my source but you all are welcome to join in and check out all the new and soon-to-be released gaming stuff. I am looking forward to the whole Smart Glass thing because trying to search for movies on netflix with the game controller is a huge pain (grin) but I know most people are waiting for news on their particular favorite game or franchise. Dean and Aldath are living on energy drinks, coffee and sheer willpower this week so they won’t miss a minute of the conference.
I’ve started packing for vacation which basically means I am hunting for Scooter’s shoes. I think they are sentient and actually hide themselves when I am not looking but so far I have been unable to prove this.
I have been sort of following the Diamond Jubilee. By following I actually mean reading Jack Moore’s tweets and watching an occasional vid but whatever.
Then I found this. I have no words.
Kit’s ‘So Awesome It Blows Awesome Out of The Water’ Awesome Vid of the Day
Grace Jones – Slave to the Rhythm – Live at the Diamond Jubilee
Well, hello there hurricane season.
Dean Gillett interviewed MUD and game developer Kavir (Richard Woolcock) for GamingHUD. Whether you play MUD’s or not this is a good look at the game development process with little bits of online gaming history thrown in. From the interview:
The general design goal of God Wars II was to create a game with the same theme and playing style as the original God Wars, as that had already proven successful – but to also design the architecture from the ground up to properly support the more advanced features I’d wanted to add over the years. Some of those features were dropped or redesigned because they didn’t fit the gameplay, or because they added realism at the expense of fun. But in general, I think God Wars II has successfully combined what I feel are the best of both worlds – a clear theme and fun gameplay, supported by detailed and innovative mechanics…”
Baking bread today although “baking” and “bread” are both slightly misleading as wonderful bread-to-be is still in all its component parts. Obviously more coffee is needed to convince all the ingredients to form an actual bread-like substance.
Yes! From Kahuna and Kotaku.com – A look at the new character race graphics in Skyrim.
The Argonian (shown in pic on right) is all kinds of awesome.
That is about all I can manage without more coffee. And possibly lunch.