Posts Tagged ‘mudding’
Well, hello there hurricane season.
Dean Gillett interviewed MUD and game developer Kavir (Richard Woolcock) for GamingHUD. Whether you play MUD’s or not this is a good look at the game development process with little bits of online gaming history thrown in. From the interview:
The general design goal of God Wars II was to create a game with the same theme and playing style as the original God Wars, as that had already proven successful – but to also design the architecture from the ground up to properly support the more advanced features I’d wanted to add over the years. Some of those features were dropped or redesigned because they didn’t fit the gameplay, or because they added realism at the expense of fun. But in general, I think God Wars II has successfully combined what I feel are the best of both worlds – a clear theme and fun gameplay, supported by detailed and innovative mechanics…”
Baking bread today although “baking” and “bread” are both slightly misleading as wonderful bread-to-be is still in all its component parts. Obviously more coffee is needed to convince all the ingredients to form an actual bread-like substance.
Yes! From Kahuna and Kotaku.com – A look at the new character race graphics in Skyrim.
The Argonian (shown in pic on right) is all kinds of awesome.
That is about all I can manage without more coffee. And possibly lunch.
Passing this along from The Mud Connector forums:
Those of us who are getting on a bit may remember that Pinkfish@Discworld used to edit a MUD based ezine called Imaginary Realities. It stopped running late in 2001 (although archives are available, for example at http://tharsis-gate.org/articles/imaginary.html.
Is there any interest at all amongst y’all in making an attempt to resurrect it? Basically, what I want to know is:
1) Who would be interested in writing articles for it?
2) Who would be interested in reading it?
3) What would you like to see covered in such a publication?
IR was focused quite tightly on MUDs back in the day, but I think a more general publication of MUDs and MMOs would be pretty cool, running a gamut of subjects from technical to social to historical.
I’ve spoken with Pinkfish about this in the past and received his blessing, but really the question is – how much interest is there out there?”
Imaginary Realities was pretty cool back in the day. There were articles from Wes Platt, Richard Bartle, Ilya, Selina Kelley and many, many others you will probably only recognize if you are a mudder. If you are interested in the ‘reboot’ of IR (reading or contributing) please contact Drakkos with an email to drakkos at imaginary-realities dot com or just use this email link.